
The server provides 3D acceleration usage statistics to the client applications.The statistics can be rendered in On-Screen Display or provided to client applications connected to the server. Framerate and frametime statistics is being collected for DirectX, OpenGL and VULKAN applications. The server provides framerate and frametime monitoring support to the client applications.I’m not too sure on how MSI Afterburner handles things, but as I understand it is closer in nature to the older versions of EVGA Precision with RivaTuner Statistics Server being a side application that feeds data to it rather than being built in. I know EVGA Precision XOC unfortunately has RivaTuner Statistics Server built in (unlike older Precision versions where it’s seperate) so that fix won’t work if you’re using Precision XOC. What I did to allow me to keep open my EVGA Precision X 4.2.1 for the other benefits is went into RivaTuner Statistics Server and turned “Application Detection Level” to “None” which prevents it from hooking into the renderer. The issue is specifically when it hooks into the renderer to detect framerate and frametime information. Hi, yes I posted this a bit back on reddit when the game launched for early access.

I would like to be able to set a consistent fps limit above 60 fps but below 120 fps.Īny information or workarounds is much appreciated! I know currently MSI Afterburner (RivaTuner Statistics Server) still doesn’t work with Forza Horizon 4.īut I am posting this if anyone potentially finds any information or solutions to get this to work.
